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With the same gesture, users can also share content or start SharePlay to listen to music, watch a movie, or play a game while in close proximity. NameDrop, a new AirDrop feature, lets users exchange contact information, including their Contact Poster, simply by bringing their iPhone devices together. When using a MagSafe charger, StandBy will remember a user’s preferred view for that MagSafe charging dock.ĪirDrop makes it easier than ever to share with friends, family, and colleagues. With the Always-On display, StandBy stays on to show useful information, and with Night Mode, StandBy adapts to low light, so clocks, photos, and widgets take on a beautiful red tone. StandBy also displays full-screen Live Activities, Siri results, incoming calls, and larger notifications. StandBy is perfect on a desk, nightstand, or kitchen counter, and can be personalized to display a range of clock styles, favorite photos, or widgets, including Smart Stacks, which surface the right widgets at the right time. StandBy is a new full-screen experience with glanceable information designed to be viewed from a distance while iPhone is on its side and charging. StandBy Makes iPhone Even More Useful While It’s Charging If they are not making progress toward their destination, useful information, such as the device’s location, battery level, and cell service status, is temporarily shared with the selected contact in a secure and private way. After a user starts a Check In, their contact will automatically be notified as soon as they arrive. Fun effects can be added to stickers, bringing them to life and giving users a way to be creative.Ĭheck In, an important feature built into Messages, lets users notify a family member or friend when they have made it to their destination safely. Users now have another way to customize their messages with an all-new stickers experience that adds the ability to create Live Stickers by lifting subjects from photos. Search gets more powerful and precise with search filters audio messages get automatically transcribed so users can read them in the moment or listen later replying inline becomes as simple as swiping on a text bubble and the new expandable menu provides easy access to all iMessage apps, giving Messages a sleeker look. Messages adds new features that make it easier to use and even more fun when connecting with the people who matter the most. More Ways to Stay Connected with Messages With Center Stage, users stay perfectly framed even as they move around the room. 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Tell me about the creative dynamic you two share and what you feel she brings to your music. You’ve been working extensively with Jhené Aiko for years now. I don’t believe in forcing anything either, so I had to get into the spirit of it. Not one simile, I just want to speak,” and that was so hard for me to do. I was like, “I don’t want no metaphors in this. “When it feels like hell, heaven’s around the corner.” That was the hardest record to make, and it’s so important because that’s probably the most simplified. It was a conversation with myself.Īnother record that stuck out to me in that regard was “Be Like That.” The song feels like you’re experiencing rock bottom, but also seeing the light simultaneously.Ībsolutely. I was trying to motivate me to be better. To be your best self, and that was me talking to myself. I want us to try to be better at all things. Like I said I was just taking production, and I wanted it to motivate. Sounwave brought me the record and I immediately was drawn to it. That’s one of the most organic songs I’ve ever made. On that note, we have to talk about “Do Better.” What do you hope that record will do for the legacy of Ab-Soul? Even before Ab-Soul was my name I wanted a Preemo beat. I respect his craft and what he’s brought to the culture. I had to do it about five or six times before he felt the frequency. I always wanted that and he made me work for it. Interestingly enough, you ended up working with Preemo on “Gotta Rap.” Like, who am I? Let me just focus and make sure I’m creating the best product I can create. Jackson Pollack was just throwing paint and he was f–king Jackson Pollack. Who am I to speak up on any young man out there trying to make something of himself?” I obviously cleared the air with him, but that was a moment where I was like: “Hold on. I think Preemo wanted to work with him or something, and I felt a need to speak up. He said something about passing on a Preemo beat. There was literally a moment with Lil Uzi Vert early, early on. Was there a moment in particular where you caught yourself being a critic? I really love Kembe X, and Doechii, Reason, to name a few. So I kind of came to this place of, “I ain’t got no gavel, who am I to judge?” Plus just being older now, we got a lot of new young artists that are amazingly talented and skilled and are bringing new flavor to the table. “A wise man knows he knows nothing.” But anyways, I found myself becoming a critic of the new artists coming in. When did that start to creep in, and have you been able to come to a place of acceptance around it? “Moonshooter” also feels like a pivotal moment on the album, because you seem to come clean and say “I don’t know what to think.” This unease feels like uncharted territory for Ab-Soul. So I took a year and a half off from my last album, and I went in saying, “I’m not gonna have a concept this time, I’m just gonna be pure, be open and just try to speak from within.” It was fuzzy at first, to be vulnerable, organic, but I tell everybody that once I made “Fallacy,” I felt like I was on the verge of something and that I had a direction. So this time around I just wanted it to feel good first, and I just wanted to be an instrument versus have it be about what I’m saying.Īt what point did Herbert and those ideas really start to come together? That wasn’t an album, that was an algorithm. I almost even confused myself with that one. It was challenging to simplify, and I wanted it to be an easy listen, because my last album in particular was very dense and very dark also. How did your approach to songwriting change with this album?įor me, it’s more difficult to be simple than it is to be complex. When I was listening back to Do What Thou Wilt versus Herbert, the first thing that struck me was how transparent and clear your songwriting has become. The process not only birthed some of Soul’s best music in a decade, it helped him let go of the steering wheel, and not get so caught up in the “absolute truth” idea. “I was asking my guys, ‘What do you want to hear me on?’ I was challenging myself in that regard,” Soul says. When will GTA 6 be released? Grand Theft Auto V (also known as Grand Theft Auto Five, GTA 5, GTAV, and Grand Theft Auto V: Story Mode) is a video game developed by Rockstar North.It is the fifteenth instalment in the Grand Theft Auto series and the fifth game title in the HD Universe of the series. It's easy enough using these cheats on your console of choice. Celebrity GamerZ spoke with Sal Vulcano of Impractical Jokers. The GTA series sense turning into a third-person game in GTA3 has had an awful time with the driving. When will GTA 6 be released? Sixt Discount Code. You'll have to use legitimate ways to make money in GTA 5, such as investing in the stock market. This mod is a mix of the two, with handling for vehicles caught somewhere between GTA 5 and GTA 4. Grand Theft Auto IV's second downloadable episode, The Ballad of Gay Tony, injects Liberty City with an overdose of guns, glitz, and grime. Even now in GTAV it feels like youre driving on icy roads while there is hardly any gravity. Sea of Thieves Xbox One/Xbox Series X|S/ PC. Achetez les dernires consoles, jeux, manettes, casques et abonnements Xbox sur le Microsoft Store et accdez aux exclusivits Microsoft, dont Xbox Design Lab. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its parent company, Rockstar Games. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. GTA 5 added some interesting ways to input cheats on top of the good old controller button-mashing codes. This review is from Microsoft - Xbox Live 1 Month Gold Membership The primary difference between the two consoles is that the Xbox Series X displays games at native 4K, comes equipped with a UHD Blu-ray Disc player, and 1TB of custom SSD storage. You can get all weapons in the game easily, but unlimited ammo isn't possible. The Grand Theft Auto V: Premium Edition is available for PS4 and includes the complete Grand Theft Auto V story experience, the ever-evolving world of Grand Theft Auto Online, and all the existing gameplay upgrades and content, including The Doomsday Heist, Gunrunning, Smuggler's Run, Bikers and much more. There is no way to get unlimited ammo via cheats in GTA 5. If you suspect any Sim got affected by this, use the ww.remove_invalid_occult_stats command. This would cause your Sim to potentially become an occult Sim when you didn't want it. Oopsy, there was an issue with Sims acquiring occults (werewolf, vampire, etc.) when having sex with other Sims that are occult Sims. ◆ ❗ Fixed Sims acquiring occults from sex with occult Sims ◆ Made outdated release warning inform about subsequent updates ◆ Fixed some translation text not being displayed correctly ◆ Fixed an occasional inventory error with CC items ◆ Fixed phone interactions sometimes missing on new Sims ◆ Fixed SimHub pictures not recognizing Strip Club venues ◆ Fixed Admiring Your Body at mirrors not respecting privacy settings ◆ Fixed flashing in full body outfits failing to undress Sims ◆ Fixed modifying underwear sets not working ◆ Fixed random tops appearing on Sims with altered body frame ◆ Lowered Suggestive Look occurrence chance ◆ Improved sex animations events synchronization ◆ Fixed needs decay during sex not respecting reward traits Thanks to YourFalseHope for tagging all of the animations! ◆ Added sex context tags to all SexyLunella sex animations ✔️ Compatible with the 1.102.190 (October 31st) game patch. I think I know now what's needed for the first release. I got a few good ideas from you, and I took note of how many of you would still want to have a simpler alternative career instead. Thank you for your feedback on the Adult Content Producer career! I'm glad to see pretty much all of you are interested, the response was overwhelmingly good. Due to issues with how the Patreon billing pause works, if you don't want to stick around for this wait period, please pause/cancel your membership or ask for a refund afterwards. I will of course continue to be active by providing support and releasing fixes, improvements, and compatibility updates. There won't be new release posts for a few months, probably until I have the next update truly ready. It is that time of the year when I need a break to catch up on my ongoing projects and try out new ideas, without having to constantly think about what's next to release. You have a meter that displays how close enemies are to you and, if they have seen you at some point, how aware they are of your presence. Those cut-scenes got almost as annoying as the end-chapter preview clips in which a man screams dramatically about the events of the next chapter.Īs for the sneaking in this game, it's actually not all that bad. Each mission also starts with a cut-scene that consists of concept art being flashed before a camera while a man dramatically narrates bits of lore with acoustic music in the background. The story instead started to revolve more around Rin and Ayame doing various missions and occasionally meeting, which was a shame, since they were the only characters I couldn't stand Rin due to the script and voice that made her sound like a 16 year old American girl demanding a new car from her father and Ayame because I had no idea what she was doing in the plot. Maybe the game assumes I have played some of the other Tenchu games, but upon picking this up at the store, I had assumed it was the first of the series or at the very least a self-contained story, as the title contained no numbers. Most of the people the game introduced in the first mission disappeared from the plot entirely and I learned pretty much nothing about the few that remained. The plot however derailed very soon after, as it got stuck in various random side-missions instead of developing the cast of characters. It's a very simple revenge plot, but I initially believed it had some great potential, as the game showed us that the person she chases is not responsible at all, and it was instead the doing of another organization. Rin loses a battle against the ninja, known as Ayame, and then swears an oath of vengeance. She instantly fights her way to the center of the village where we witness another ninja arriving at the scene to find the elder dead, unfortunately Rin arrives at that moment and blames her for the crime. The story kicks off with Rin, a female ninja, discovering that some assholes burned down her village and killed everyone she knows. I used to play Tenchu as a kid, however, so I had assumed this one would at least be able to entertain me. Since the store hadn't stocked up on new releases and most decent games were nowhere to be found, I had to spend all of that money on PS2 games, which I've since then being tearing a new asshole one by one. Recently my favorite game store closed, which meant I suddenly had to spend 53 euros of in-store credit. Story never explains who anybody is and is too busy being pretentious to go into any depth. Pulling off fancy-looking assassinations is easy as long as you stay hidden.Ĭontrols feels very stiff and constricting, which leads to unfair situations. Levels allow for some exploration and reward doing so with hidden items. Revenge story is simple, but pretty enjoyable.ĭialogue seems to be written for an anime, which I found to be entertaining. Admittedly my appartment is within walking distance of Disneyland. They were barely a thing in the UK when I was growing up but are massive in France. I'll still give this game a chance though, as I said, looks The Mickey comics, and the "Duck" universe comics are fantastic. This game looks fun but as others have said the camera feels far too zoomed out, and personally I'm still not used to the "new old" style of how they are drawing Mickey in the current shorts, and this game. I vastly prefer the 8bit Castle of Illusion, but enjoy the 16bit one too.Īctually somewhat enjoyed the Power of Illusion game on the 3DS, though I hate touch screen gimmicks, it was nicely put together and wonderful graphics. Hey NintendoLife, I'm happy for you, imma let you finish, but Land of Illusion on the Master System is one of the greatest games of all time! World of Illusion on Megadrive is also excellent, but a bit short/easy. You can read the full interview over at Game Informer for more details on what to expect from this upcoming platformer. We're sure that many of you, like us, immediately thought of those Sega titles when Disney Illusion Island was first revealed - it's pretty much in the title, after all! But we're intrigued by this new take on the most famous mouse in the world and his friends, especially given the inspiration and passion of the team. This is a world that exists about Mickey and friends." We've got this brand-new world and these new characters, and what didn't sit right was this isn't like a big evil world. And at the same time – and this is a super fluffy, creative-director kind of answer for you – but Mickey and friends didn't necessarily scream combat to me. "From the start, the joy of movement was important to us. The map has some Metroidvania inspirations, and Grand-Scrutton says, "I think it'd be silly to shy away from the reality that, structurally, we're super influenced by Metroidvania."īut the movement is what's most important to the team, so the combat side of the "search exploration" genre that's been hugely popular in the indie scene over the last decade is just part of it. We're not a mechanical sequel, but this game only exists because those games came before."ĭlala Studios is also creating the new animated shorts for Mickey Mouse, is making Disney Illusion Island a pure platformer with no combat. "I actually had my childhood copy of Castle of Illusion and Quackshot at my desk at work. Mentioning Castle of Illusion, World of Illusion, and Magical Quest, Grand-Scrutton praises those favourites heavily: In fact, Grand-Scrutton credits the classic Mickey Mouse games as inspiring him and many members of the Dlala team for even getting into game development. In multiplayer, players can drop a rope to each other, which was very inspired by those World of Illusion moments when Mickey and Donald work together." "It's not technically a sequel to any of those titles, but you can see a lot of that imprint in the game. Grand-Scrutton calls Illusion Island "an homage" to the classic platformer, saying "We made this game because we love those games." It takes its inspirations from those Disney games we all grew up with, but it's also something new. Instead, a specially designed circuit instantly shuts off the output drive. MARS does not use any relays or other damping-factor reducing mechanical switches that can wear out or fail over time. This gives a MARS enabled amplifier 20 percent more power than an identical non-MARS amplifier.ĭuring testing the MARS technology showed that the output of the amplifier could be short-circuited at full power more than a thousand times with no damage to the amplifier. This enables the amplifier to utilize the outputs SOA (safe operating area) to the limit. MARS operates at 500khz speed making it deadly accurate. Normally a relatively large safety margin is necessary because of the antiquated nature of traditional protection systems. The signal path remains free of artifacts that impact and taint the sound in other designs as no amount of light activity can influence an electrical system. This means MARS does not create an electromagnetic field as no current is flowing through wires. The internal communication of MARS is handled via optics rather than electrical circuits. Oersted, this design has no impact on the sound quality of the amplifier as it is totally separate from the audio circuits. Using the principle discovered by Danish Scientist H.C. MARS is different as it is not in the signal path, but works by sensing the electro-magnetic signature of the speaker output wire then translating this input into amperes flowing through the wire. Typical protection systems rely on fuses or relays that complicate the signal path thus degrading audio quality. The MARS technology (Magnetically Actuated Reanimation System) is a new type of protection system that enables the use of all the amplifier’s power resources without compromising the survivability of the amplifier under catastrophic conditions. The Cinénova 7 employs 8 massive output transistors per channel ensuring that even the most demanding speakers are held in an iron grip and any soundtrack is reproduced with dynamic precision and articulation.ĭuring the research process for the Cinénova 7, three core technologies were developed to optimize the amplifier and elevate its performance above its class. The conclusion was that even at 200 watts the industry standard of 2 to 4 output transistors per channel simply was not sufficient to retain the taunt, punchy and distinctive woofer control that the Cinénova name has become synonymous with. This results in muddy and distorted sound.Įarthquake engineers put prototype after prototype through rigorous and exhaustive testing. When lesser amplifiers are tested on low impedance, highly reactive speakers, they quickly lose control of the speaker cone. Since real world customers don't play gentle on small, easy driven loudspeakers, high performance amplifiers have to be built and tested to the most rigorous standards. Contrary to logical thinking you cannot scale down an amplifier and expect it to perform the same just at a lower power level. Several new technologies had to be created during the intense development process in order to miniaturize the Cinénova Grande reference design. The result is industry leading efficiency making the Cinénova 7 a true green amplifier. Produced using in-house proprietary manufacturing techniques this tradition lives on in the new Cinénova 7 with a completely monaural design and enhanced class AB operation. Since its inception the Cinénova design concept has been a tempered blend of traditional high-end virtues combined with innovative and novel circuitry design. With a constant demand for this amplifier.Įarthquake’s chief engineer Joseph Sahyoun descended into the Earthquake research laboratories determined to crack the code to the universe and design an amplifier with no compromise in sound quality and competitively priced. Traditionally, listeners assume that a reduction in power and cost will influence the quality of sound. The Cinénova name represents the pinnacle of amplification regardless of price. Für Preisbewußte Heimkinofans ist der Cinenova 7 sicherlich die perfekte Wahl.įor years audiophiles have been asking for an amplifier rivaling the Cinénova Grande in audio excellence, but positioned in the 200 watt class. Wir sind aber der Meinung das 340 Watt RMS an 4 Ohm pro Kanal in den meisten Heimkinos für mehr als aussreichend Spektakel sorgen können. Im wesentlichen wurde im Vergleich zu den größeren Cinenova Grande Verstärkern etwas die Leistung abgespeckt. Im Vergleich zu den Größeren Brüdern Cinenova Grande 5 und Cinenova Grande 7 schlägt sich der Cinenova 7 äußerst tapfer. Dieser Fantastische Surround Verstärker überzeugt ab der ersten Note. |
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